Monthly Archives : October 2015

What is PBR really?

When I was trying to get a good comprehensive understanding of Physically Based Rendering, I often found articles about microfacet theory and energy conservation. However, as I kept digging this turned to be only a part of the whole story. I'm writing this post as an attempt to give more overarching description of real-time PBR in a single article without diving too deep in specific topics for tho...


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